Procedural natural-science animation for lifecycle and process explainers. A 32-second, 17-shot vertical film with source, planning documents, music, and rendering tools. Reuse the production structure; changing the subject requires adapting drawing and scene code.
NES-style pixel art, a simulated CRT, and chip music for game narratives, progress metaphors, and playful technical stories. A worked film driven by a game engine and recorded controller input. Reuse the engine and presentation; adapt characters, levels, and the input sequence for a new story.